Level 2 Creative Digital Technologies
Course Description
Students will have the opportunity to specialise in an area of digital technologies that interests them, including character design and game graphics, creating a game or visual novel, 3D modelling (game world or character), virtual reality, animation or a website. The first part of the course will focus students on generating ideas for their project, researching user considerations, and learning relevant digital skills (e.g., Adobe / Clip Studio / Blender / Ren’Py / Gamemaker / Unity). In the second part of the course, students will develop their project, using evaluative processes of testing and improvement to reach a finished outcome. Learning and using some project management techniques will be an important part of the process.
For students who are keen on computer programming, an alternative set of standards is offered, and students will have access to an online learning platform to help support and extend their learning.
Learning Opportunities
In this course you will need to:
Develop these skills: | Explore this content: |
| Project options to choose from include:
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| Students wanting to focus on programming
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Resources Required
Clearfile or visual diary, headphones
Credit Information
You will be assessed in this course through all or a selection of the standards listed below.
This course is eligible for subject endorsement.
External
NZQA Info
Digital Technologies and Hangarau Matihiko 2.2 - Apply conventions to develop a design for a digital technologies outcome
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Digital Technologies and Hangarau Matihiko 2.4 - Use advanced techniques to develop a digital media outcome
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Digital Technologies and Hangarau Matihiko 2.7 - Use advanced programming techniques to develop a computer program
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Digital Technologies and Hangarau Matihiko 2.8 - Use advanced processes to develop a digital technologies outcome
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Digital Technologies and Hangarau Matihiko 2.9 - Demonstrate understanding of a computer science concept
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Digital Technologies and Hangarau Matihiko 2.10 - Present a summary of developing a digital outcome