2CDT

Level 2 Creative Digital Technology

Course selection will be active in August.

Course Description

This is a project based course where students are able to choose what type of project they will develop, and what technologies they will use. Students will put forward a plan and design ideas, build their technical skills, test and improve their design, and finally present their outcome.

Learning Opportunities

In this course you will need to:

Develop these skills:Explore this content:
  • Creativity - explore possibilities and create original outcomes.
  • Students will choose a project and will focus on the technologies relevant to that project.
    • Game graphics or character design (Adobe, Blender)
    • Character animation
    • Virtual Reality (create models and environments)
    • Game programming (Unity C#/ Python/ block code) 
    • 3D modelling (game content/ buildings/ environment) 
    • Website development
  • Use the design process to propose design ideas, develop, test and create quality digital outcomes.

  • Digital skills - become confident and skilled using a range of applications and technologies.

  • Problem solving - critical thinking to find a way to reach the desired goal. Testing and trialling, creating and debugging programs.

  • Planning and project management.


Resources Required

Pens, pencils, ruler, eraser, glue stick, highlighters, coloured pencils, scissors

Credit Information

This course is eligible for subject endorsement.

Total Credits Available: 22 credits.
Externally Assessed Credits: 3 credits.
Internally Assessed Credits: 19 credits.

Assessment
Description
Level
Internal or
External
Credits
L1 Literacy Credits
UE Literacy Credits
Numeracy Credits
A.S. 91890 v1
NZQA Info
Digital Technologies and Hangarau Matihiko 2.1 - Conduct an inquiry to propose a digital technologies outcome
6
6
6
6
6
6
Level: 2
Internal or External: Internal
Credits: 6
Level 1 Literacy Credits: Y
University Entrance Literacy Credits: 0
Numeracy Credits: 0
A.S. 91891 v1
NZQA Info
Digital Technologies and Hangarau Matihiko 2.2 - Apply conventions to develop a design for a digital technologies outcome

Further assessment opportunities will not be offered for this standard inline with NZQA guidelines

3
3
3
3
3
3
Level: 2
Internal or External: Internal
Credits: 3
Level 1 Literacy Credits: Y
University Entrance Literacy Credits: 0
Numeracy Credits: 0
A.S. 91893 v1
NZQA Info
Digital Technologies and Hangarau Matihiko 2.4 - Use advanced techniques to develop a digital media outcome
4
4
4
4
4
Level: 2
Internal or External: Internal
Credits: 4
Level 1 Literacy Credits: 0
University Entrance Literacy Credits: 0
Numeracy Credits: 0
A.S. 91897 v1
NZQA Info
Digital Technologies and Hangarau Matihiko 2.8 - Use advanced processes to develop a digital technologies outcome
6
6
6
6
6
6
Level: 2
Internal or External: Internal
Credits: 6
Level 1 Literacy Credits: 0
University Entrance Literacy Credits: 0
Numeracy Credits: 0
A.S. 91898 v1
NZQA Info
Digital Technologies and Hangarau Matihiko 2.9 - Demonstrate understanding of a computer science concept
3
3
3
Level: 2
Internal or External: External
Credits: 3
Level 1 Literacy Credits: Y
University Entrance Literacy Credits: 0
Numeracy Credits: 0
Credit Summary
Total Credits: 22
Total Level 1 Literacy Credits: 12
Total University Entrance Literacy Credits: 0
Total Numeracy Credits: 0

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