Level 3 Creative Digital Technologies*
Course Description
Students will have the opportunity to specialise in an area of digital technologies that interests them, including character design and game graphics, creating a game or visual novel, 3D modelling (game world or character), virtual reality, animation, or a website. The first part of the course will focus students on generating ideas for their project, researching user considerations, and learning about user experience principles. In the second part of the course, students will develop their project, using evaluative processes of testing and improvement to reach a finished outcome. Planning and applying project management techniques will be an important part of the development process.
For students who are keen on computer programming, an alternative set of standards is offered, and students will have access to an online learning platform to help support and extend their learning.
Learning Opportunities
In this course you will need to:
Develop these skills: | Explore this content: |
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Resources Required
Clearfile or visual diary, headphones
Credit Information
You will be assessed in this course through all or a selection of the standards listed below.
This course is eligible for subject endorsement.
This course is approved for University Entrance.
External
NZQA Info
Digital Technologies and Hangarau Matihiko 3.2 - Apply user experience methodologies to develop a design for a digital technologies outcome
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Digital Technologies and Hangarau Matihiko 3.4 - Use complex techniques to develop a digital media outcome
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Digital Technologies and Hangarau Matihiko 3.7 - Use complex programming techniques to develop a computer program
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Digital Technologies and Hangarau Matihiko 3.8 - Use complex processes to develop a digital technologies outcome
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Digital Technologies and Hangarau Matihiko 3.9 - Analyse an area of computer science
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Digital Technologies and Hangarau Matihiko 3.10 - Present a reflective analysis of developing a digital outcome