Year 11 Creative Digital Technologies
Course Description
This course emphasises creativity, problem-solving, and practical application of digital technologies. In the first half of the course, students explore how various digital outcomes are created, trying out different software and learning new skills. They will then propose their own design ideas for a project, selecting from game design, character design, coding, interactive fiction, 3D modelling, or animation. In the second half of the course, students will develop their designs, using the design process, testing ideas, and making improvements.
Learning Opportunities
In this course you will need to:
Develop these skills: | Explore this content: |
|
|
|
|
|
|
| |
|
Resources Required
Clearfile or A4 sketchbook, Headphones.
Credit Information
You will be assessed in this course through all or a selection of the standards listed below.
External
NZQA Info
Digital Technologies 1.2 - Develop a digital technologies outcome