Whangarei Girls’ High School
Year 11 Creative Digital Technologies
11CDT
Course Description
This course emphasises creativity, problem-solving, and practical application of digital technologies. In the first half of the course, students explore how various digital outcomes are created, trying out different software and learning new skills. They will then propose their own design ideas for a project, selecting from game design, character design, coding, interactive fiction, 3D modelling, or animation. In the second half of the course, students will develop their designs, using the design process, testing ideas, and making improvements.
Learning Opportunities
In this course you will need to:
Develop these skills: | Explore this content: |
- Digital technologies: develop confidence and skills using a range of digital tools and processes.
| - A project of your choice: game design, characters, coding, interactive fiction, 3D modelling, animation.
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- Creative thinking: use imagination to produce original ideas and outcomes.
| - Learning the conventions and techniques relevant to the project.
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- Design process: explore options, develop ideas, test and evaluate ideas and outcomes.
| - Software applications may include: Photoshop, Blender 3D, Python, Ren’Py, Animate, Procreate, Twine, Godot, Scratch, Gamemaker.
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- User experience: consideration of the users or audience and designing for them.
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- Computational thinking: apply problem solving code, test and debug programs.
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Year Levels/Departments:
Year 11, Technology
Resources Required
Clearfile or A4 sketchbook, Headphones.