Whangarei Girls’ High School
Year 11 Creative Digital Technologies
11CDT
Course Description
This course gives students the opportunity to explore a variety of digital technologies before choosing one to develop as a major project. In the first part of the course, students will learn how different types of digital outcomes are created, including visual novels, game art, 3D modelling, and websites. Students who are interested in programming may choose to focus on this, supported by online modules and in-class challenges. In the second part of the course, students will have creative freedom to design a concept and build it into a completed outcome. They will follow the design process from concept through to testing and evaluation.
Learning Opportunities
In this course you will need to:
Develop these skills: | Explore this content: |
- Digital technologies: develop confidence and skills using a range of digital tools and processes.
| - A project of your choice: Choose from game design, character art, coding, interactive fiction, 3D modelling, animation, or programming.
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- Creative thinking: use imagination to develop original ideas and outcomes.
| - Learn relevant conventions and techniques: Gain an understanding of the tools and practices suited to your chosen project.
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- Design Process: Explore options, develop concepts, test and evaluate ideas and outcomes.
| Photoshop, Krita, Procreate, Twine, Godot, Scratch, Ren’py, Blender, html & css, any other suitable apps of your choice.
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- User considerations: Consider users or audiences and design with their needs in mind.
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- Computational Thinking: Apply problem-solving to code, test, and debug programs.
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Year Levels/Departments:
Year 11, Technology
Resources Required
Clearfile and chromebook or laptop